Author: final_drive (---.248-200-80.adsl-fix.skynet.be)
Date: 10-08-02 05:03
I've done some digging and found detailed stats for three actual PzAufkAbteilungen during the Bulge. Here they come:
Pz.Aufkl.Abt. 2 (14.12.44)
Stab und StabsKp.
2 SdKfz 232, 3 SdKfz 233, 2 SdKfz 234/1, 11 SdKfz 234/2, 1 SdKfz 250/3, 1 SdKfz 250/9, 1 SdKfz 251/1, 3 SdKfz 251/3
1.(Panz.Sp.) Kp.
Auffrischung
2.(Panz.Aufkl.)Kp.
20 SdKfz 250/1, 3 SdKfz 250/2, 1 SdKfz 250/3, 1 SdKfz 250/5
3.(Panz.Aufkl.)Kp.
1 SdKfz 250/3, fahrr?der ("bicycle-equipped")
4.(Schw.)Kp.
2 SdKfz 251/1, 1 SdKfz 251/3, 2 sdKfz 251/7, 2 SdKfz 251/9, 2 SdKfz 251/21
To form Kampfgruppe Von Bohm a Panther-company from Pz.-Regt. 3 was attached (I do not know which one) together with some engineers, artillery and probably a company from Pz.J?g.Abt. 38 (StuG).
SS-Pz.Aufkl.Abt. 1, forming "Schnelle Gruppe Knittel" (I have no detailed information on SdKfz 250 and 251 numbers)
Stab un StabsKp.
Nachrichtenzug
Flakzug
Fahrradzug
Pionierzug
1.(Panz.Sp.) Kp.
Auffrischung
2.(Panz.Aufkl.)Kp.
4 SPW-Z?ge
3.(Panz.Aufkl.)Kp.
Puma-zug (6 Puma)
3 VW-Z?ge (14 VW-Schwimmwagen each)
4.(Schw.) Kp.
PaKzug (3 x 75mm)
sIGzug (3 x 150mm)
Granatwerferzug (4 x 120mm)
5. Batterie/SS-Pz.Art.Regt. 1 (6 x 105mm, towed)
2.Kp./SS-Pz.Pion.Abt. 1
SS-Pz.Aufkl.Abt.9 (9.SS-Pz.Div. was not divided in Kampfgruppen, because together with 2.SS it formed 2.SS-Pz.Korps., 6.Pz.Armee's intended 'second wave' for the Meuse; neither is this division represented in the game, but I give the stats anyway...)
Stab und StabsKp.
4 SdKfz 222, 2 SdKfz 222, 4 SdKfz 234/1, 3 SdKfz 234/3, 2 SdKfz 250/2,
3 SdKfz 250/3, 1 SdKfz 251/8, 7 SdKfz 251/3, 2 SdKFz 251/11
1.(Panz.Sp.) Kp.
2 SdKfz 250/3, 3 SdKfz 250/5, 16 SdKfz 250/9
2.(Panz.Aufkl.)Kp.
13 SdKfz 250/1, 4 SdKfz 250/3
3.(Panz.Aufkl.)Kp.
6 SdKfz 250/1, 2 SdKfz 250/3, 1 SdKfz 250/7, 2 SdKfz 250/10, 3 SdKfz 251/1, 1 SdKfz 251/3
4.(Schw.)Kp.
2 SdKfz 251/1, 2 SdKfz 251/3, 4 sdKfz 251/4, 5 SdKfz 251/7, 8 SdKfz 251/9, 1 SdKfz 251/10, 1 SdKfz 251/11, 1 SdKfz 251/16
Well, that's it.
I think 'Skorzeny''s files are quite correct. He used good sources and made the right decisions in relation to the game engine limits.
Thanks for adding PzAufkl?rer, TT
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